A time-looping stealth game where you are your own enemy: avoid your past selves at all costs or risk breaking the space-time continuum.
Originally a project created in a 36-hour game jam, we have continued development for this game with hopes to eventually launch a fully fleshed out game to Steam. I am the principle artist, animating all the sprites and title screen, as well as drawing all the environment and backgrounds. I am also the UX/UI designer: on the UX side, I map the player journey and iterate the UX based on player testing and feedback. On the UI side, I design the components and implement them myself directly in the game engine with GDScript.